Even the blandest faction, the introduction’s ex-imperial Vanguard, have this “200 years in cryosleep” hook, a very Forever War premise. They’re a creative pastiche, blending classic science fiction and pulp adventure novels to fill out the corners of this universe with recognizable tropes-and yet the familiar bits are smashed up against other familiar bits in surprising ways. The ones I’ve finished, I’ve enjoyed though. It’s a daunting amount of game, even averaging a mere seven hours per campaign. I still won’t see half what it has to offer probably given there are 13 campaigns at release, unlocked in sequence. Total War: Warhammer II is wonderful for instance, but I don’t have 20 to 30 hours to dedicate to each of its myriad campaigns. Story-driven strategy games are popular right now, but normally I feel like I’ll never see half of what they have to offer. And I like that aspect most, I think! I like that I’ve been able to play multiple campaigns in the span of 15 hours. That’s two-and-a-half campaigns, for the record. But I’ve played 15 hours of Planetfall with no signs of slowing, in spite of the flaws. I know the flaws are there, I can enumerate them for you-and will, later on. Pull back a bit though, and I’m having a hell of a lot of fun with this space-faring strategy/tactics mashup.
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